Since 2015 working at MercurySteam studios in Madrid, I have been part of the development team for titles such as Metroid Samus Returns (Nintendo 3DS, 2017) or the recent Metroid Dread for Nintendo Switch released in 2021, but for reasons of confidentiality it is not possible for me to show my work on these titles publicly. Sorry for the inconvenience.

You can see a summary of my professional career here


Spacelords (Xbox One / PS4 / PC, 2018)
A Low Blow








The Beast´s Lair











Greed (2015)
3D Printable Figure
ZBrush



                                            


Remains of the Dragon King (2015)
Set for Dota 2
ZBrush, Blender, Marmoset, nDo, Photoshop, After Effects







Discontinued Project (2014)
As a freelancer, I am making some 3D models for a new game that is still unannounced. For this work the team has sent me designs from Manuel Trapiello. The project is at a very early stage and these are the works that I can show.

Blender, Photoshop
Concept art by Manuel Trapiello 




                    

                    


Speed Sculpts & Hand Painted Textures (2014)
In this section i will upload some "speed sculpts" textured entirely using hand painting techniques. 

For this environment, I followed stones references from "Heroes of the Storm" game by Blizzard and similar artworks.

Kick-Ass 2 (
Xbox 360 / PS3 / PC, 2014)
3D Max, Marmoset, Photoshop

To interact with the model, Click and Drag with your mouse buttons to Rotate, Move and Zoom it.

To interact with the model, Click and Drag with your mouse buttons to Rotate, Move and Zoom it.

To interact with the model, Click and Drag with your mouse buttons to Rotate, Move and Zoom it.

To interact with the model, Click and Drag with your mouse buttons to Rotate, Move and Zoom it.












Gun Turret (2012)
3D Max, Mental Ray, Photoshop
Concept art by Gameloft




To interact with the model, Click and Drag with your mouse buttons to Rotate, Move and Zoom it.





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